Magic



Magic in Ashmoor is a subject of great controversy. When technology began to rise, magic was blamed to have stalled it for so long. The people believed that Magic was a dangerous tool and only dangerous folk were the ones that used it. Magic users were also contributed to the destruction of the old kingdom. However, things only got worse when The Inner Chamber decreed ten years ago that users of magic were to be arrested and placed into supervisions. Those that avoided capture were burnt in elaborate ceremonies.

Now, the users of magic hide. As those that turn themselves in have yet to be seen again.

What is Magic?

 * "Magic is the art of bending the power of Chaos to one's will. Practitioners of the art must master a vast and complicated corpus of knowledge. Sorcerers seek out talented children and teach them."
 * The Power bound in spell formulae may be used for healing, teleportation, destruction, creating illusions, and altering form. Thanks to magic, it is also possible to create magical glyphs and amulets.
 * Magically gifted children are born all over the world. They are called Sources. And it is always a race against time to see who will get them first, the free magic users or the inquisition.
 * The power used to cast spells is drawn from the elements. Fire is the best but simultaneously most dangerous elemental source. Mages who specialize in the magic of fire often achieve great power, but they pay a price for it: as fire addicts, they often suffer burns or even die engulfed in flames. The essence of fire becomes their essence, which makes them vulnerable to water and so on and so forth.

Branches of Magic
Throughout the Ashmoor universe, there are many types branches of magic, with mages usually having more natural affinity for one area and thus study more extensively, though they can have skills in another. Some though are considered taboo and have been banned by certain mage organizations.

"-kinesis" ending involves physical manipulation of given element (like inflaming objects with pyrokinesis or moving them around with telekinesis), while "-mancy" generally refers to comunication with and interpretion of it (like learning on the people through stars via pyromancy or forcing the dead to speak through necromancy).

Mind-based magic

 * Telekinesis
 * Telepathy
 * Telempathy

Air-based magic

 * Aerokinesis
 * Aeromancy

Earth-based magic

 * Geokinesis
 * Geomancy

Water-based magic

 * Hydrokinesis
 * Hydromancy

Fire-based magic

 * Pyrokinesis
 * Pyromancy

Other magic

 * Divination
 * Ceraunoscopy
 * Astromancy (Astrology)


 * Cleromancy (Sortilege)


 * Oneiromancy
 * Tyromancy
 * Goetia
 * Necromancy
 * Biokinesis
 * Ictiokinesis
 * Ictiomancy

Banned magic

 * N/A

Negatives of Magic
Despite the beliefs of any -- the persecution of magic is not superstitious nor is it jealousy. In fact, the use of Magic has proven to have adverse natural effects on the user and anyone the magic is used on. A constantly exposed presence to magical entities is dangerous and corrupting. Turning regular men to shells of themselves.

Extended Magic Use
The Extended use of magic can be repaired by resisting the urge to use it for an extended period of time until it reaches a certain point that is widely concerned the point of no return. Constant use is dangerous not to mention wreckless that can affect those around you as much as it can yourself.

 

Stage One - Exhaustion

 

Whether it's a battle of magic, the constant use of it for other means, the first step is always exhaustion. One would feel the weight of the world on their shoulders -- to put it to an modern equivalent. It would be like just running a marathon at full speed.

 

Stage Two - Weakness

 

Your body grows weaker. Regular physical activities become difficult. Even lifting light things can be incredibly strenuous to a magical user in Stage two. On top of this, there immunity is dwindled making them prone to catch diseases and even the common cold could be deadly.

 

Stage Three - Addiction

 

Your body begins to crave magic. To ignore its needs makes you sick, irritable and generally a difficult person to deal with. Equivalent to Heroin withdrawals.

 

Stage Four - Physical Decay

 

Your body begins to decay. Flesh turning to rot. Maggots may even make their home in these decay areas. The more you continue to use, the more you decay. After decay has set foot, however, you have passed the line. While you can stop the use of magic to prevent further decay, you cannot repair the decay that has taken ahold.

 

Stage Five - Mental Decay

 

Continued use results in dementia like affects. Can make you mentally unstable. Dangerously unstable.

 

Stage Six - Death

 

Your body destroys itself. In its entirely. Your very form will melt away in excruciating pay. In most cases, its that simple. In others, it could be incredibly violent. COnstant use of fire magic may results in a complete explosion. Doing damage to those around you.

' Those that dwell in the magics of life and death feel these affects much worse than anyone else. The stages occur more quickly and as a result, they are dangerous paths to take.'

Direct Contact
To those that are consistently contacted with magic can have equally disastrous results but of course it has their benefits.

 

Stage one - Euphoria / Intoxication

 

To be touched with magic can be a beautifully feeling thing. You feel intoxicated on a magical level. The weight of the world gone.

 

Stage Two - Addiction

 

At a certain point, either the weak of mind right away or those that have been touched by it constantly -- they become addicted. They crave the feeling. To miss out on it hurts them, and they do everything they can to try and find it.

 

Stage Three - Decay

 

Unlike magic users, decay is universally both mental and physical and done at a much escalated pace. They become ghouls in a sense. Sensitive to life and dangerous. No remorse for human life.

 

Stage Four - Death

Again, death occurs. In a usually violent manner of complete meltdowns.

Magic Users

 * {Benedict Chamberly}, Light magic.
 * {Cordelia Ashdown}, Water magic.
 * {Iris Sterling}, Fire magic.
 * {Alistair Sterling}, Necromancy.