Doran Hull

Overview
''Full biography found here. ''

Appearance
Hair: Dark Brown

 

Skin: Pale honey

 

Eyes: Blue

 

Height: 6’5”

 

Weight: 175lbs

Markings/Noticeable Features: Doran has several scars from scuffles and fights while on adventures, the most noteworthy is a bite mark around his collar bone where a young wolf attacked him at age 12. He also has several splatterings of freckles across his shoulders, and one patch just over the bridge of his nose.

Personality
Doran has a controlled way about him, seeming serious in most cases, as well as intelligent and brave. Though those who know him intimately can tell you he has a heart of gold, so long as the business is not involved. Constantly longing for excitement and adventure can lead to Doran seeming distracted or disinterested.

Abilities
         
 * Repairman- Over the years, Doran has learned to mend ships, carriages, and weapons in a pinch. While the repairs may not always be pretty, they are sturdy and can last a fair while, should conditions not become too strenuous.
 * Navigator- Be it using the stars or a compass, Doran can guide himself and those with him back to safety. This also plays into his in-depth map memory. Once a path has been walked twice, you can be sure Doran can get from point A to B.
 * Commander- Doran, with his strong sense of direction, and his presence of control lends him to easily become the leader. Through hard studies as a child, and years of maintaining control and growth of the Hull House, Doran is not afraid to lead others.
 * Tracking and Identification- When in the wild you must know how and what to follow without giving way to your own location. Doran can identify a number of animals by their prints alone, as well as the estimated distance between them and himself.
 * Swordsman- With iron and steal a man is truly complete, at least that is what Doran’s father believed. Along with his vast studies, Doran was made to learn the true art of the sword by the time he could properly hold a blade. This includes dueling, fights, and maintenance
 * Hunter- Another skill honed by years of adventure, Doran can use bow and arrow to strike down many different animals to provide meat and skins while away from the main towns and cities of Ashmoor.

History
As a child, Doran was raised with a strict hand by his father, and a loving embrace from his mother. Having a great many studies and skills to learn from a young age, and a reputation to keep, Doran was well versed in how to keep the family business alive by his early teen years.

 

When his father deemed him ready to strike out on his own, Doran spent a year away in far off lands, finding small treasures on islands and dangerous beasts not yet named. However, when he returned at age 18, it was to a disaster. A risk had been taken, and Doran’s father had cost them a large sum of money, as well as reputation. A lost expedition that should have never left shore- but Doran wasted no time.

Removing his father as patriarch, and sending the man and his mother to a small home they had, Doran began rebuilding the tear in their business, making deals and tightening the reigns on what the Hull house would allow. It took several years, but now, at age 29, Doran and Hull House sit just below the cusp of the Greater Houses, This allows for the young man to still partake in far off adventures, while still maintaining the House holdings and status, and slowly inching towards his goal of power.